Unfortunately, this is where the positives tend to diminish. Human warriors, monsters and sorcerers, as well as orcs, elves, undead and other creatures, have the chance to enter the Champion Portal. The orcs are large and intimidating, while the humans sport colorful gambesons, unusual weapons, and the elves are sleek and beautiful. The costumes they wear are often outrageous and make each Champion feel different, even if they share the same costume. The Champions are a dazzling display of fantasy. You can make a small investment by selecting “unlock” and waiting for your Champion out of the portal onto the screen. Champions are my favorite part of Raid. You can also collect artifacts (which act as buffs) that will increase your Champions’ fighting abilities. It’s quite satisfying to unlock Champions. ![]() The hub world of the Bastion is bright and vibrant, while the dungeons that you will be fighting through range from dank sewers to razed cities. The voice acting is excellent, with the introduction cutscene being well delivered and “The Arbitor”, the game’s guide, being voiced appropriately. Raid’s main objective is to upgrade and unlock your Champions. The game’s opening cutscene transitions into the gameplay very well. Millions have downloaded it and it intrigued me enough to spend a few hours on it to see if it was worth it. The game uses the mechanic where you can spend in-game currency to unlock equipment or “Champions” for play. It appears to be a fairly generic mobile freemium game. Plarium’s game studio developed Raid: Shadow Legends, a mobile RPG that is free to download.
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